HAUNTED MANSION VR and 3D Modeling Disney Rides

I’ve been busy working on my VR amusement park game. At the moment, I’m trying my best to get the Haunted Mansion set somewhat functional before Halloween… But the timing is very tight. If all else fails, I can always go late and retrofit it for Christmas. Jack Skellington seemed to be more popular anyways! Here are some screenshots of what I have so far. All of this is made using Blender. 99% procedurally made, which makes colors/ textured customizable. If anyone would like to commission for custom work, please contact me on the website. Still lots of work to do! Paintings need to be added, the head busts as well. Three rooms down, Only like… 10 more to go!

This was mostly a test I wanted to do to see what sort of lighting/storm I could make. Clouds were made using Default Cube’s technique. Lighting was made using geometry nodes and can be animated / colored to whatever you can imagine.

At the very bottom, you can also see some early renders of CHIP the robot. He is the mascot of the company.

This one could use some more paintings! Plus haunted marble busts… Coming soon!

And here’s some bonus pictures of the other set’s I’ve worked on. Most of these are very unfinished.

Castle Low Light. I plan on uploading a video soon of me climbing this in my VR unity game environment. The textures / UV maps I made ended up making the one in game look… Pretty bad. But in Blender since it’s all procedural, it looks fantastic when animated. I just wish I could afford to actually render my scenes, but it takes forever for single frames! I’ll optimize my stuff once i get the majority of the bulk work done.

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